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VR Gym Class sports app gets $8 million in funding

By August 11, 2022September 2nd, 2022Sports app

Gym Class raised $8 million in a funding round led by Andreessen Horowitz (a16z), with participation from Y Combinator. Gym Class combines the fun, fitness, social and entertainment aspects of real-world sports delivered in best-in-class VR basketball. Gym Class is set to launch on the Meta Quest Store in Fall 2022.

VR Gym Class sports app raises $8 million ahead of fall launch

“Gym Class is more than a game, it’s a digital sport. It lets you dive like a pro, become a basketball star, watch, compete, cheer and get involved in the whole experience of sports. Just like with real sports, we believe digital sports will see thriving global communities, leagues, entertainment and events, fashion, commerce, fitness, and more,” said Paul Katsen , co-founder and chief product officer of Gym Class.

Gym Class is a smash hit on the Meta Quest App Lab as the second most popular app with a 4.9 star rating and over 14,000 reviews. Driven by word of mouth and community content creation, the app has been organically downloaded by nearly 1 million people to date. Using state-of-the-art physics and high-fidelity graphics, Gym Class features realistic basketball mechanics, full avatars, and immersive environments. Players can connect and play basketball games together on a customizable digital court, or just socialize, even if they’re spread all over the world.

“We are convinced that games, virtual worlds and digital sports will be the new social networks. Gym Class signals the dawn of digital sports. It has the traction and has the right team behind it to realize the true potential of reality We strongly believe in the vision and the team that has already proven that Gym Class has massive audience and opportunity,” said Andrew Chen, Partner, Andreessen Horowitz (a16z).

Matthew Harris and Justin Hubert, founders of Gym Class

The founders of Gym Class have joined forces to create a social experience through digital sports by leveraging their backgrounds in consumption, virtual reality and gaming. Matthew Harris, CEO, who has led teams in virtual reality and game for years, met Justin Hubert, Chief Creative Officer, at Walmart, who has created VR commerce apps. Together with their friend Paul Katsen, chief product officer, who ran the Home Timeline product of Twitter, the social giant’s largest surface, they created Gym Class. The team solved the toughest engineering problems to deliver realistic physics and full avatars running on mobile hardware. By leveraging early community feedback and layering compelling social and competitive features, Gym Class had already created a groundbreaking VR basketball app.

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